20 ns / event in the calling thread, one additional thread for the preparation and upload to the server.
Up to 100000 events / second for a single instrumented process.
Scalable backend can accept data from millions of concurrent instrumented processes.
In order to keep costs down, most payloads will remain unprocessed until they expire.
Released version 0.1.3
Better unreal engine instrumentation
Analytics
Telemetry ingestion from rust & unreal are working :)
Released version 0.1.1
Not actually useful yet, I need to bring back the analytics service to a working state.
Starting anew. I’m extracting the tracing/telemetry/analytics code from https://github.com/legion-labs/legion to jumpstart the new project. If you are interested in collaborating, please reach out.